- Rating
- —(0)
- Price
- Free
- In-app purchases
- —
- Version
- 1.0.4
- Versions
- 1
- Size
- 19 MB
- Age rating
- 4+
- Requires
- 14.0
- Released
- Oct 13, 2026(14 days ago)
- Updated
- Oct 13, 2026(14 days ago)
- First seen
- Oct 27, 2026(3 hours ago)
- Last checked
- Oct 27, 2026(3 hours ago)
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About this game
- The lose condition — shapes drift in from the edges toward the core; one reaching it ends the run. It was never stated, which made the whole thing hard to picture. - A "Charge, overpressure, regret" section — the charge/drain/overcharge tension gets a paragraph of its own instead of one sentence, plus the "nothing is on a timer except you" line. - Richer environments — each one now says what it does to your blast, not just to the physics, and names the background it comes with. - Materials — triangles, squares, polygons, circles in neon and metal, and that metal only reacts to some blasts. That is what makes the Magnet modifier make sense. - A new "Score the pile-up" section — I read sim/score.dart for this: you score per shape actually moved, plus a bonus per fracture, and shapes thrown into each other extend a combo window that pushes the multiplier to 4×. So aiming beats over-charging, which is the real strategy and was missing entirely. - More of the shell — palettes switchable mid-run, per-environment best scores, three quality levels, haptics scaled to blast size, iPhone/iPad.
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