Swordpile: Idle Merge RPG

RPGHybrid-CasualMergeIdle
Rating
—(0)
Price
Free
In-app purchases
—
Version
2.0.0
Versions
1
Size
16 MB
Age rating
12+
Requires
15.0
Released
Oct 26, 2026(8 hours ago)
Updated
Oct 27, 2026(8 hours ago)
First seen
Oct 27, 2026(57 minutes ago)
Last checked
Oct 27, 2026(57 minutes ago)

Screenshots

About this game

Two rusty swords make an iron one. Two iron make steel. Twenty tiers later a Godforged warhammer is swinging for you while your phone is in your pocket. That is the whole game: hold a weapon, drag it onto its twin, watch the pile get absurd. Ten dungeons, all fighting at once, all still fighting after you close the app. FORGE SOMETHING RIDICULOUS • Twenty tiers, Rusty to Absolute. Every tier changes the color, the silhouette and the ornament, so a full bag is readable without reading a single number • Six weapon types with a real edge each: swords shred armor, knives crit, spears hit hardest on a fresh enemy, axes finish wounded ones, warhammers carry overkill into the next kill, claws build a combo • At tier 12 a weapon awakens its type's signature skill and starts casting it on its own • Merge two Absolutes and they fuse into one Awakened weapon. Gate bosses in the last three dungeons very occasionally give up a Mythic, a class that arrives two whole tiers above anything you can merge to • Ten named uniques, one per dungeon, from that dungeon's final boss and nowhere else • Eighteen traits to find, choose for gold, and move off a weapon you don't want onto one you do TEN DUNGEONS, ALL SWINGING AT ONCE • From the Whispering Meadow to the tenth and deepest dungeon, every dungeon you staff fights full-time, and staffing a second one never slows the first • Every tenth wave is a boss gate on a timer: a gear check, not a bigger wall of health • From the third dungeon on, gate bosses cycle armor phases and weak windows. Tap a boss in its window and your whole loadout fires an extra burst • Run the timer out and you lose nothing but a few waves. Your garrison farms below the gate at full pay until you come back stronger • Field four weapons of one type in a dungeon for a set aura, stronger at six copies and again at eight IDLE THAT ACTUALLY IDLES • Up to four hours of real offline progress, and auto-merge runs at the same cadence asleep as awake • Come back to a summary: gold, kills, waves advanced, merges done • No energy meter, no lives, no wait timer between you and your own bag • Portrait, one hand, and it saves itself on the device REFORGE, AND COME BACK BIGGER • Trade a run's wave progress for Embers and keep every weapon you own, tiers, traits and honing intact • Spend Embers in the Forge on permanent upgrades that never reset: damage, gold, attack speed, crit, armor piercing, drop luck, bag slots, and more • Twenty-eight artifacts, weapon mastery ranks, garrison upgrades, daily objectives, and a collection log that fills itself in as you play • Clear a dungeon and its waves never stop. Push that endless tail far enough and Mythics and that dungeon's own named weapon start turning up out there YOUR PILE SURVIVES A NEW PHONE • Back up to iCloud, restore on the next iPhone • Manual export and import are there too HOW IT TREATS YOU • Ads are one banner and two rewarded videos you choose to press. Nothing interrupts a fight • Everything the store sells is a rung of the same ladder you climb by merging Your pile awaits.

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