Swordpile: Idle Merge RPG
- Rating
- —(0)
- Price
- Free
- In-app purchases
- —
- Version
- 2.0.0
- Versions
- 1
- Size
- 16 MB
- Age rating
- 12+
- Requires
- 15.0
- Released
- Oct 26, 2026(8 hours ago)
- Updated
- Oct 27, 2026(8 hours ago)
- First seen
- Oct 27, 2026(57 minutes ago)
- Last checked
- Oct 27, 2026(57 minutes ago)
Screenshots
About this game
Two rusty swords make an iron one. Two iron make steel. Twenty tiers later a Godforged warhammer is swinging for you while your phone is in your pocket. That is the whole game: hold a weapon, drag it onto its twin, watch the pile get absurd. Ten dungeons, all fighting at once, all still fighting after you close the app. FORGE SOMETHING RIDICULOUS • Twenty tiers, Rusty to Absolute. Every tier changes the color, the silhouette and the ornament, so a full bag is readable without reading a single number • Six weapon types with a real edge each: swords shred armor, knives crit, spears hit hardest on a fresh enemy, axes finish wounded ones, warhammers carry overkill into the next kill, claws build a combo • At tier 12 a weapon awakens its type's signature skill and starts casting it on its own • Merge two Absolutes and they fuse into one Awakened weapon. Gate bosses in the last three dungeons very occasionally give up a Mythic, a class that arrives two whole tiers above anything you can merge to • Ten named uniques, one per dungeon, from that dungeon's final boss and nowhere else • Eighteen traits to find, choose for gold, and move off a weapon you don't want onto one you do TEN DUNGEONS, ALL SWINGING AT ONCE • From the Whispering Meadow to the tenth and deepest dungeon, every dungeon you staff fights full-time, and staffing a second one never slows the first • Every tenth wave is a boss gate on a timer: a gear check, not a bigger wall of health • From the third dungeon on, gate bosses cycle armor phases and weak windows. Tap a boss in its window and your whole loadout fires an extra burst • Run the timer out and you lose nothing but a few waves. Your garrison farms below the gate at full pay until you come back stronger • Field four weapons of one type in a dungeon for a set aura, stronger at six copies and again at eight IDLE THAT ACTUALLY IDLES • Up to four hours of real offline progress, and auto-merge runs at the same cadence asleep as awake • Come back to a summary: gold, kills, waves advanced, merges done • No energy meter, no lives, no wait timer between you and your own bag • Portrait, one hand, and it saves itself on the device REFORGE, AND COME BACK BIGGER • Trade a run's wave progress for Embers and keep every weapon you own, tiers, traits and honing intact • Spend Embers in the Forge on permanent upgrades that never reset: damage, gold, attack speed, crit, armor piercing, drop luck, bag slots, and more • Twenty-eight artifacts, weapon mastery ranks, garrison upgrades, daily objectives, and a collection log that fills itself in as you play • Clear a dungeon and its waves never stop. Push that endless tail far enough and Mythics and that dungeon's own named weapon start turning up out there YOUR PILE SURVIVES A NEW PHONE • Back up to iCloud, restore on the next iPhone • Manual export and import are there too HOW IT TREATS YOU • Ads are one banner and two rewarded videos you choose to press. Nothing interrupts a fight • Everything the store sells is a rung of the same ladder you climb by merging Your pile awaits.
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